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Saturday, March 17 • 3:30pm - 4:30pm
Fallout: New Vegas DLCs: Games as a Graphic Novel

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After Bethesda and Obsidian released Fallout: New Vegas, there came an opportunity to continue the story in the Mojave Wasteland through four narrative downloadable content packs (DLCs). What were the challenges and the rewards? Obsidian's creative director Chris Avellone discusses the design methodology and narrative constraints for the DLCs that followed the hit video game.


Saturday March 17, 2012 3:30pm - 4:30pm PDT
Room 208

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